Navigation

    • Login
    • Search
    • PositiveGrid.com
    • Help Center
    • Contact Support

    The Reaper pre-render tone contrast

    Desktop guitar software
    2
    9
    2792
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Former User
      A Former User last edited by A Former User

      I should probably post this over there, though I'm curious to see your response.

      Pre-render tone was recorded into Audacity from the main output, while recording the stem in Reaper and then rendering. Post-render was brought over, and both were upped to -2db with the 'amplify' effect. Pre-render sounded and looked quieter, so I upped to -1db. (I can imagine you all will like the pre-render tone over the post render tone, but that's another discussion.) It sounds like the power amp modeling of 2.0 isn't being used, or the 2.0 cab algorithm isn't. Perhaps a midi thing is happening that turns something off.....

      https://soundcloud.com/user-910364570-630438352/181003-clip-1ac-a-pre-122-1-kln-tplt-61-64-2-1-0-2-thrash/s-nTrEb

      https://soundcloud.com/user-910364570-630438352/181003-clip-1ab-a-pst-39-kln-tplt-61-64-2-1-0-2-thrash/s-ehuru

      1 Reply Last reply Reply Quote 1
      • pipelineaudio
        pipelineaudio A2 last edited by

        Not good! What happens if you try and null the rendered signal with the live one? If it bounces up and down then yeah, its part of the dynamic circuit. SO far my renders from Bias FX have been good, but they are all Bias 1 amps

        A Former User 1 Reply Last reply Reply Quote 0
        • A Former User
          A Former User @pipelineaudio last edited by

          @pipelineaudio : what do you mean by null?

          1 Reply Last reply Reply Quote 0
          • pipelineaudio
            pipelineaudio A2 last edited by

            Play the rendered file lined up with the live file, flip the phase switch on one of them. It should 100% cancel out

            1 Reply Last reply Reply Quote 1
            • A Former User
              A Former User last edited by

              Do you mean import the rendered file into Reaper? Or play it in a player, and play the live file in Reaper? Also, once it is rendered, the live file is the same.

              1 Reply Last reply Reply Quote 0
              • pipelineaudio
                pipelineaudio A2 last edited by

                Import the rendered file into reaper, make sure its time aligned with the live playback, and flip the phase on one of them. If its the same, then rendering isnt changing anything

                1 Reply Last reply Reply Quote 0
                • A Former User
                  A Former User last edited by

                  I see, in that the sound cut out when one was inverted in phase. However, they are the same - because after it's rendered, the fx out is the same as the rendered track. I have to re-load the patch, or in the case of B2 switch patches then back, for it to sound like in the first clip. Rendering then 'fixes' it.

                  1 Reply Last reply Reply Quote 0
                  • A Former User
                    A Former User last edited by A Former User

                    I re-did this natively by sending the output of my effected channel, pre-render, to another channel that was dry. They sound phasey together. They do not cancel, and sound phasier, when one phase is inverted.

                    1 Reply Last reply Reply Quote 0
                    • pipelineaudio
                      pipelineaudio A2 last edited by

                      Ok, then maybe this really needs looking into. Can you save as a praoject with the options copy media items to wavpack, and then let me know your render settings/

                      1 Reply Last reply Reply Quote 0
                      • 1 / 1
                      • First post
                        Last post