I feel like there are working on new hardware to support Bias FX (and Bias amp 2 obvisouly).
I'm afraid that making current Bias head/rack compatible with Bias Anp 2 is not in their top prorities.
Otherwise, they would have been able to give us another ETA.
@ash-wolford ^Exactly. This^. 3.5ms IS virtually zero latency. I can't even hear it until (depending on how squashed signal is) 40-50ms; though I can feel it around 20-30. Never seen PG's ad campaign, but I agree (and for all those who wouldn't automatically deduce this) they should have at least put an asterisk explaining all of this. Blatant false advertising is a bit of a stretch - I mean, knowing there's no such thing as the demands of the "on the fence" customer above; I'd never once think that PG would actually mean literally zero latency. that's like a freezer that makes ice at absolute zero (i think, lol. Not sure)..
If it were indeed zero latency; then I'm sure there'd be an asterisk, lol. Cheers. Shred on(!)
Agree with the above, I find the PG cabs to be a little bit dark/muffled. Hopefully they will get the Bias Amp 2 engine ported for you soon and then you can use the Celestions and the mic placement stuff, along with the Dynamic tone adjustment.
In the interim, I would get some good IRs and experiment with those using your FRFR cab. There's also the Amp match feature and tonecloud to explore. When I started Amp matching my own stuff I finally started to gel with Bias.
Yes.. how hard a note's attack 'pops' apart from your technique is due to compression and gain at the input stage. In FX you can use compression pedals, boost pedals, and the input level or even a volume pedal and the amp's gain to all effect it different ways. In amp you can mod a bunch of stuff in the preamp that will affect the feel.
I don't own the head but a common cause for this is in many amp FX loops is incorrect levels. Some effects loops operate at line level and many effects operate at instrument level. Make sure you have things set correctly as a first step before any further debugging.